I’m a 3D Environment Artist and Level Designer specializing in Unreal Engine 5, focused on building immersive and emotionally resonant game worlds. I’m originally from Hong Kong and am a 3D Environment Artist working in Unreal Engine 5. With these tools, I was able to use my environment storytelling skills to create deep emotions in my audience. I’m currently training to become a Game Designer at the University of Utah, where I’m developing both my creative and technical skills in game development. Currently, I'm learning 3D modeling tools such as Maya and Substance Painter. Additionally, I seek collaboration, as I value long-term, mutually supportive relationships and believe strong teamwork is essential to creating great games. I’ve been studying abroad since I was 13, an experience that shaped who I am today. This gives me the ability to bring a cross-cultural perspective, adaptability, and resilience to collaborative development environments. Along the way, I realized that reality doesn’t always match childhood fantasies — and that realization inspired me to pursue a career in the video game industry. I want to create experiences that inspire others the way games once inspired me. My focus is on building immersive worlds and meaningful player experiences. Through my involvement in the Gamecraft Club, I’ve expanded my professional network and collaborated with peers who share the same passion for game development. I’m currently seeking internships and collaborative opportunities in environment art, level design, and game development. Let’s connect.